Educational Data Scientist | Game Designer | Researcher
G. Curt Fulwider
My research sits at the intersection of learning sciences, educational data science, and interactive system design. I study how learners think and act inside digital environments, then build tools that turn those behavioral signals into better feedback, stronger evidence, and more useful systems for educators and students.
I work on game-based assessment, learning analytics, self-efficacy, and AI-assisted measurement design, with a strong bias toward building usable systems instead of stopping at theory.
Current projects span telemetry pipelines, Bayesian and statistical modeling, dashboarding, and interactive learning environments designed to support assessment, motivation, and student growth.
Selected Publications
- Modeling Hidden States in Learning: A Hidden Markov Model Approach to Stealth Assessment for Problem Solving in Computational Thinking
- Solo or Pair Programming for K-12 Students? Learning Outcomes and In-game Behaviors in a Game-Based Learning Environment
- Unveiling the Measurement of Self-Efficacy in Game-Based Learning
Current Focus
- Dissertation and Defense Materials Current
- Mean Alchemy In Progress
- Learning Analytics Dashboards Active