Modeling Hidden States in Learning: A Hidden Markov Model Approach to Stealth Assessment for Problem Solving in Computational Thinking
Journal of Research on Technology in Education
My research sits at the intersection of learning sciences, educational data science, and interactive system design. I study how learners think and act inside digital environments, then build tools that turn those behavioral signals into better feedback, stronger evidence, and more useful systems for educators and students.
Research, measurement, and product ideas currently moving through the pipeline.
A game-based learning and assessment environment built to study self-efficacy, mastery, and behavioral evidence inside interactive play.
Validation work examining whether LLM-assisted item generation can support defensible self-efficacy measurement.
An early-stage game concept focused on helping learners read data critically, question evidence, and make better decisions under uncertainty.
An app concept for staying current with research by surfacing new papers, reducing overload, and helping decide what is worth reading next.
An inventory and descriptive analysis of iOS educational games in the App Store, with the write-up now being prepared.
Journal of Research on Technology in Education
TechTrends
The Journal of Applied Instructional Design
A closer look at what studies of AI-assisted writing can—and cannot—tell us about cognition, effort, and the quality of the work people produce.
The argument is not that models should decide what the evidence means. It is that researchers should spend less time manufacturing prose and more time improving the analysis behind it.